- OBLIVION THE SHIVERING ISLES PATCH PATCH
- OBLIVION THE SHIVERING ISLES PATCH MODS
- OBLIVION THE SHIVERING ISLES PATCH PC
- OBLIVION THE SHIVERING ISLES PATCH SERIES
Bethesda's Official Patch fixes the problem by making the recycling system work as originally intended. The game is supposed to actually recycle ID numbers, in which case the available storage is more than sufficient for any length of gameplay, no matter how quickly various scripts choose to use ID numbers.
OBLIVION THE SHIVERING ISLES PATCH MODS
Therefore, problems reported in the past for certain user mods have the same cause.Īlthough these scripts have aggravated the situation, the real problem is with how the game stores identification numbers. In retrospect, it is recognized that some user mods have introduced similar scripts, that use up ID numbers at a fast rate (although not as rapid as the Shivering Isles scripts). The unofficial FormID Fixer Patch works by altering the scripts for these NPCs so that they no longer use up ID numbers so quickly. Several FormID are used up per frame of gameplay (hence higher FPS systems get hit sooner). With Shivering Isles, six of the new NPCs have scripts that use up FormIDs at an extremely fast rate. However, before the release of Shivering Isles it would have taken more than 1000 hours of playing with a single character to run out of FormIDs, and therefore was unlikely to ever affect most players. The fundamental problem, namely only having a limited number of FormIDs for new objects, is a bug that has been present in Oblivion since it was first released. The less visible result is that other game information is corrupted when the object information is stored in the wrong memory area, leading to any number of unexpected consequences. The visible result is that those new objects do not get copied into your save file the next time you save (and therefore vanish when you load the save game). Once these numbers are exhausted, newly created objects are stored in memory reserved for other game information. The last series, FF, is used for objects created from in-game additions (creature spawn points, dropped objects, etc).
OBLIVION THE SHIVERING ISLES PATCH SERIES
Master and Plugin files (*.esm and *.esp file extensions) each get their own hexidecimal number assigned during loading (00 to FE), and all components of those masters and plugins have that number as a prefix to longer hex numbers (such as the FormID codes used for items with the Additem console cheats and such the FormID series 00 is assigned to the Oblivion.esm and all objects within start with the formID "00"). The basis of the bug is that an internal "space" of identification numbers (also called FormIDs) for objects created in the game (e.g., a dropped arrow, a new creature, etc.) becomes exhausted. Also, some players have had all of their character's information be completely erased, so that the character reverts to being a level 1 imperial male named "Bendu Olo" with almost no possessions or skills. In the worst cases, save games have been corrupted to the point that they could no longer be loaded.
What exactly gets overwritten and what happens as a result will vary from player to player, and could potentially not become apparent until later.
The bug is overwriting memory used to store a range of game information. Much more severe problems are also possible as the bug progresses. Once the bug starts, all new items created from that point on in the game will disappear once the game is reloaded. But after restarting Oblivion and loading your save game, the items will have vanished. Newly created items (newly enchanted items, quest rewards, new spells, etc) and items dropped on the ground will at first appear to behave as usual. The most frequently reported symptom of this bug is that items disappear from the game. In fact the complaint about the bug (recognized in retrospect) appeared several months before Shivering Isles was released.
OBLIVION THE SHIVERING ISLES PATCH PC
The primary symptom of the bug is the disappearance of dropped items when reloading a save.The patch renders fixing problem number two unnecessary - however, a user-produced patch is available for the PC that fixes this problem as well. Problem number one is repaired by the official patch. An error in the scripting for some NPCs in Shivering Isles caused those resources to be used up much more rapidly than expected.Certain internal resources (FormIDs) used up in normal gameplay were not being recycled as they should be.The bug (aka FormID Bug) results from the combination of two factors: The patch is included in copies of Shivering Isles for PS3, so the Reference Bug does not occur. This bug, first recognized around the beginning of April 2007 is now fixed by an official patch () released on April 30 2007.